Files

159 lines
6.2 KiB
C#

using System.Data.SQLite;
namespace AutumnLauncher;
public static class SqliteData
{
private static readonly string DataPath = Configuration.DataDir;
public static void CreateDatabase()
{
if (File.Exists(Path.Combine(Configuration.DataDir, "GameDB.sqlite"))) return;
Console.WriteLine("Creating Database...");
// Create a new SQLite database file
SQLiteConnection.CreateFile($"{DataPath}/GameDB.sqlite");
// Connect to the database
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
//var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite;Version=3;");
connection.Open();
// Create a Games table
const string createTableSql = "CREATE TABLE Games (GameID INTEGER PRIMARY KEY, GameName TEXT, Developer TEXT, ReleaseDate DATE, Genre TEXT, Type TEXT, FilePath TEXT)";
var createTableCmd = new SQLiteCommand(createTableSql, connection);
createTableCmd.ExecuteNonQuery();
// Close the database connection
connection.Close();
}
public static void AddGame(string? gameName, string? developer, string? date, string? genre, string? type,
string? path) // method for adding sample data
{
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
connection.Open();
// var command = connection.CreateCommand();
// Insert game data
const string insertSql = "INSERT INTO Games (GameName, Developer, ReleaseDate, Genre, Type, FilePath) VALUES (@GameName, @Developer, @ReleaseDate, @Genre, @Type, @FilePath)";
var insertGame = new SQLiteCommand(insertSql, connection);
insertGame.Parameters.AddWithValue("@GameName", gameName);
insertGame.Parameters.AddWithValue("@Developer", developer);
insertGame.Parameters.AddWithValue("@ReleaseDate", date);
insertGame.Parameters.AddWithValue("@Genre", genre);
insertGame.Parameters.AddWithValue("@Type", type);
insertGame.Parameters.AddWithValue("@FilePath", path);
insertGame.ExecuteNonQuery();
connection.Close();
}
public static void EditGame(int id, string? gameName, string? developer, string? date, string? genre, string? type,
string? path) // has to replace all at once
{
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
connection.Open();
const string editSql = "UPDATE Games SET GameName = @GameName, Developer = @Developer, ReleaseDate = @GameDate, " +
"Genre = @GameGenre, Type = @GameType, FilePath = @GamePath WHERE GameID = @Id";
var editGame = new SQLiteCommand(editSql, connection);
editGame.Parameters.AddWithValue("@Id", id);
editGame.Parameters.AddWithValue("@GameName", gameName);
editGame.Parameters.AddWithValue("@Developer", developer);
editGame.Parameters.AddWithValue("@GameDate", date);
editGame.Parameters.AddWithValue("@GameGenre", genre);
editGame.Parameters.AddWithValue("@GameType", type);
editGame.Parameters.AddWithValue("@GamePath", path);
editGame.ExecuteNonQuery();
connection.Close();
}
public static void RemoveGame(int? gameId)
{
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
connection.Open();
// var command = connection.CreateCommand();
// remove game data
const string insertSql = "DELETE FROM Games where GameID = @GameID";
var removeGame = new SQLiteCommand(insertSql, connection);
removeGame.Parameters.AddWithValue("@GameID", gameId);
removeGame.ExecuteNonQuery();
connection.Close();
}
public static List<Game> GetAllGames()
{
var games = new List<Game>();
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
connection.Open();
var command = connection.CreateCommand();
command.CommandText = @"SELECT * FROM Games";
using var reader = command.ExecuteReader();
while (reader.Read())
{
var game = new Game
{
GameId = reader.GetInt32(0),
GameName = reader.GetString(1),
GameDeveloper = reader.GetString(2),
GameReleaseDate = reader.GetString(3),
GameGenre = reader.GetString(4),
GameType = reader.GetString(5),
GamePath = reader.GetString(6)
};
games.Add(game);
}
return games;
}
// public static int NumOfGames()
// {
// using (var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite"))
// {
// connection.Open();
//
// var command = connection.CreateCommand();
// command.CommandText = @"SELECT COUNT(*) from Games";
//
// using (var reader = command.ExecuteReader())
// {
// while (reader.Read())
// {
// return reader.GetInt32(0);
// }
// }
// }
// return 0;
// }
public static Game GetGameById(int gameId)
{
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
connection.Open();
var command = connection.CreateCommand();
command.CommandText = @"SELECT * FROM Games WHERE GameID = @gameID LIMIT 1";
command.Parameters.AddWithValue("@gameID", gameId);
using var reader = command.ExecuteReader();
if (reader.Read())
return new Game
{
GameId = reader.GetInt32(0),
GameName = reader.GetString(1),
GameDeveloper = reader.GetString(2),
GameReleaseDate = reader.GetString(3),
GameGenre = reader.GetString(4),
GameType = reader.GetString(5),
GamePath = reader.GetString(6)
};
// Handle the case where no game was found with the specified ID
throw new Exception($"No game found with ID {gameId}");
}
}