Created the Avalonia MVVM template, split the CLI into Avalonia.UI and Avalonia.Core
This commit is contained in:
18
AutumnLauncher.CLI/AutumnLauncher.CLI.csproj
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18
AutumnLauncher.CLI/AutumnLauncher.CLI.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AutumnLauncher.Core\AutumnLauncher.Core.csproj" />
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</ItemGroup>
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</Project>
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73
AutumnLauncher.CLI/Options.cs
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73
AutumnLauncher.CLI/Options.cs
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using CommandLine;
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namespace AutumnLauncher.CLI;
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// Command-line options for the --run argument
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[Verb("run", HelpText = "Run a game.")]
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public class RunOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game ID.")]
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public int Id { get; set; }
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}
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// Command-line options for the --remove argument
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[Verb("remove", HelpText = "Remove a game.")]
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public class RemoveOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game ID.")]
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public int Id { get; set; }
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}
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// Command-line options for the --list argument
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[Verb("list", HelpText = "List all games.")]
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public class ListOptions
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{
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}
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// Command-line options for the --add argument
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[Verb("add", HelpText = "Add a game.")]
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public class AddOptions
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{
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[Option('n', "name", Required = true, HelpText = "Game name.")]
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public string? Name { get; set; }
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[Option('d', "developer", Required = true, HelpText = "Game developer.")]
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public string? Developer { get; set; }
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[Option('r', "date", Required = true, HelpText = "Release date.")]
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public string? Date { get; set; }
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[Option('g', "genre", Required = true, HelpText = "Game genre.")]
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public string? Genre { get; set; }
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[Option('t', "type", Required = true, HelpText = "Game type.")]
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public string? Type { get; set; }
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[Option('p', "path", Required = true, HelpText = "Game path.")]
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public string? Path { get; set; }
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}
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[Verb("edit", HelpText = "Add a game.")]
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public class EditOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game id.")]
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public int Id { get; set; }
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[Option('n', "name", Required = false, HelpText = "Game name.")]
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public string? Name { get; set; }
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[Option('d', "developer", Required = false, HelpText = "Game developer.")]
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public string? Developer { get; set; }
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[Option('r', "date", Required = false, HelpText = "Release date.")]
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public string? Date { get; set; }
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[Option('g', "genre", Required = false, HelpText = "Game genre.")]
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public string? Genre { get; set; }
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[Option('t', "type", Required = false, HelpText = "Game type.")]
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public string? Type { get; set; }
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[Option('p', "path", Required = false, HelpText = "Game path.")]
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public string? Path { get; set; }
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}
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53
AutumnLauncher.CLI/Program.cs
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53
AutumnLauncher.CLI/Program.cs
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using CommandLine;
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namespace AutumnLauncher.CLI;
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public static class Program
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{
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public static void Main(string[] args)
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{
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// create directory and database if not already created
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Directory.CreateDirectory(Configuration.DataDir);
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Directory.CreateDirectory(Configuration.ConfigDir);
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SqliteData.CreateDatabase();
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Parser.Default.ParseArguments<AddOptions, ListOptions, RunOptions, RemoveOptions, EditOptions>(args)
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.WithParsed<AddOptions>(RunAdd)
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.WithParsed<ListOptions>(RunList)
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.WithParsed<RemoveOptions>(RunRemove)
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.WithParsed<RunOptions>(RunRun)
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.WithParsed<EditOptions>(RunEdit);
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//.WithNotParsed(HandleParseError);
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}
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private static void RunAdd(AddOptions options)
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{
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ControlActions.Add(options.Name, options.Developer, options.Date, options.Genre, options.Type, options.Path);
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}
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private static void RunList(ListOptions options)
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{
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ControlActions.List();
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}
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private static void RunRemove(RemoveOptions options)
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{
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ControlActions.Remove(options.Id);
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}
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private static void RunRun(RunOptions options)
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{
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ControlActions.Run(options.Id);
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}
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private static void RunEdit(EditOptions options)
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{
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ControlActions.Edit(options.Id, options.Name, options.Developer, options.Date, options.Genre, options.Type, options.Path);
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}
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// private static void HandleParseError(IEnumerable<Error> errors)
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// {
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// // Handle command-line argument parsing errors
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// foreach (var error in errors) Console.WriteLine(error.ToString());
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// }
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}
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11
AutumnLauncher.Core/AutumnLauncher.Core.csproj
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11
AutumnLauncher.Core/AutumnLauncher.Core.csproj
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@@ -0,0 +1,11 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>AutumnLauncher</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Data.SQLite" Version="1.0.117" />
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</ItemGroup>
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</Project>
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25
AutumnLauncher.Core/Configuration.cs
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25
AutumnLauncher.Core/Configuration.cs
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@@ -0,0 +1,25 @@
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using System.Runtime.InteropServices;
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namespace AutumnLauncher;
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public static class Configuration
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{
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public static string DataDir { get; set; } = Path.Combine(Environment.GetFolderPath(
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Environment.SpecialFolder.LocalApplicationData,
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Environment.SpecialFolderOption.Create), "AutumnLauncher");
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public static string ConfigDir { get; set; } = Path.Combine(Environment.GetFolderPath(
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Environment.SpecialFolder.ApplicationData,
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Environment.SpecialFolderOption.Create), "AutumnLauncher");
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public static LauncherPlatform Platform { get; set; } = GetPlatform();
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private static LauncherPlatform GetPlatform()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return LauncherPlatform.Windows;
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)) return LauncherPlatform.Linux;
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return LauncherPlatform.Unsupported;
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}
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}
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55
AutumnLauncher.Core/ControlActions.cs
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55
AutumnLauncher.Core/ControlActions.cs
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@@ -0,0 +1,55 @@
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using System.Diagnostics;
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namespace AutumnLauncher;
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public static class ControlActions
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{
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public static void Run(int num)
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{
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try
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{
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var game = SqliteData.GetGameById(num);
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Process.Start(game.GamePath ?? throw new InvalidOperationException());
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error running game: {ex.Message}");
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}
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}
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public static void List()
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{
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var games = SqliteData.GetAllGames();
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foreach (var game in games)
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{
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Console.WriteLine(game + "\n");
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}
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}
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public static void Add(string? gameName, string? developer, string? date, string? genre, string? type, string? path)
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{
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SqliteData.AddGame(gameName, developer, date, genre, type, path);
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}
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public static void Remove(int num)
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{
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SqliteData.RemoveGame(num);
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}
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public static void Edit(int num, string? gameName = null, string? developer = null, string? date = null,
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string? genre = null, string? type = null, string? path = null)
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{
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var game = SqliteData.GetGameById(num);
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if (!string.IsNullOrWhiteSpace(gameName)) game.GameName = gameName;
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if (!string.IsNullOrWhiteSpace(developer)) game.GameDeveloper = developer;
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if (!string.IsNullOrWhiteSpace(date)) game.GameReleaseDate = date;
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if (!string.IsNullOrWhiteSpace(genre)) game.GameGenre = genre;
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if (!string.IsNullOrWhiteSpace(type)) game.GameType = type;
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if (!string.IsNullOrWhiteSpace(path)) game.GamePath = path;
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SqliteData.EditGame(game.GameId, game.GameName, game.GameDeveloper, game.GameReleaseDate, game.GameGenre,
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game.GameType, game.GamePath);
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}
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}
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19
AutumnLauncher.Core/Game.cs
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19
AutumnLauncher.Core/Game.cs
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@@ -0,0 +1,19 @@
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namespace AutumnLauncher;
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public class Game
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{
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public int GameId { get; set; }
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public string? GameName { get; set; }
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public string? GameDeveloper { get; set; }
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public string? GameReleaseDate { get; set; }
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public string? GameGenre { get; set; }
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public string? GameType { get; set; }
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public string? GamePath { get; set; }
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public override string ToString()
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{
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return "Game ID: " + GameId + "\nGame Name: " + GameName + "\nGame Developer: " + GameDeveloper +
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"\nGame Release Date: " + GameReleaseDate + "\nGame Genre: " + GameGenre +
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"\nGame Type: " + GameType + "\nGame Path: " + GamePath;
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}
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}
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8
AutumnLauncher.Core/LauncherPlatform.cs
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8
AutumnLauncher.Core/LauncherPlatform.cs
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@@ -0,0 +1,8 @@
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namespace AutumnLauncher;
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public enum LauncherPlatform
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{
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Unsupported,
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Windows,
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Linux
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}
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159
AutumnLauncher.Core/Sqlite.cs
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159
AutumnLauncher.Core/Sqlite.cs
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@@ -0,0 +1,159 @@
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using System.Data.SQLite;
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namespace AutumnLauncher;
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public static class SqliteData
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{
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private static readonly string DataPath = Configuration.DataDir;
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public static void CreateDatabase()
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{
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if (File.Exists(Path.Combine(Configuration.DataDir, "GameDB.sqlite"))) return;
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Console.WriteLine("Creating Database...");
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// Create a new SQLite database file
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SQLiteConnection.CreateFile($"{DataPath}/GameDB.sqlite");
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// Connect to the database
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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//var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite;Version=3;");
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connection.Open();
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// Create a Games table
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const string createTableSql = "CREATE TABLE Games (GameID INTEGER PRIMARY KEY, GameName TEXT, Developer TEXT, ReleaseDate DATE, Genre TEXT, Type TEXT, FilePath TEXT)";
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var createTableCmd = new SQLiteCommand(createTableSql, connection);
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createTableCmd.ExecuteNonQuery();
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// Close the database connection
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connection.Close();
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}
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public static void AddGame(string? gameName, string? developer, string? date, string? genre, string? type,
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string? path) // method for adding sample data
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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// var command = connection.CreateCommand();
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// Insert game data
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const string insertSql = "INSERT INTO Games (GameName, Developer, ReleaseDate, Genre, Type, FilePath) VALUES (@GameName, @Developer, @ReleaseDate, @Genre, @Type, @FilePath)";
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var insertGame = new SQLiteCommand(insertSql, connection);
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insertGame.Parameters.AddWithValue("@GameName", gameName);
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insertGame.Parameters.AddWithValue("@Developer", developer);
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insertGame.Parameters.AddWithValue("@ReleaseDate", date);
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insertGame.Parameters.AddWithValue("@Genre", genre);
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insertGame.Parameters.AddWithValue("@Type", type);
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insertGame.Parameters.AddWithValue("@FilePath", path);
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insertGame.ExecuteNonQuery();
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connection.Close();
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}
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public static void EditGame(int id, string? gameName, string? developer, string? date, string? genre, string? type,
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string? path) // has to replace all at once
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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const string editSql = "UPDATE Games SET GameName = @GameName, Developer = @Developer, ReleaseDate = @GameDate, " +
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"Genre = @GameGenre, Type = @GameType, FilePath = @GamePath WHERE GameID = @Id";
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var editGame = new SQLiteCommand(editSql, connection);
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editGame.Parameters.AddWithValue("@Id", id);
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editGame.Parameters.AddWithValue("@GameName", gameName);
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editGame.Parameters.AddWithValue("@Developer", developer);
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editGame.Parameters.AddWithValue("@GameDate", date);
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editGame.Parameters.AddWithValue("@GameGenre", genre);
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editGame.Parameters.AddWithValue("@GameType", type);
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editGame.Parameters.AddWithValue("@GamePath", path);
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editGame.ExecuteNonQuery();
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connection.Close();
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}
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public static void RemoveGame(int? gameId)
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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// var command = connection.CreateCommand();
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// remove game data
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const string insertSql = "DELETE FROM Games where GameID = @GameID";
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var removeGame = new SQLiteCommand(insertSql, connection);
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removeGame.Parameters.AddWithValue("@GameID", gameId);
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removeGame.ExecuteNonQuery();
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connection.Close();
|
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}
|
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|
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public static List<Game> GetAllGames()
|
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{
|
||||
var games = new List<Game>();
|
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|
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
|
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connection.Open();
|
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|
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var command = connection.CreateCommand();
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command.CommandText = @"SELECT * FROM Games";
|
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|
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using var reader = command.ExecuteReader();
|
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while (reader.Read())
|
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{
|
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var game = new Game
|
||||
{
|
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GameId = reader.GetInt32(0),
|
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GameName = reader.GetString(1),
|
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GameDeveloper = reader.GetString(2),
|
||||
GameReleaseDate = reader.GetString(3),
|
||||
GameGenre = reader.GetString(4),
|
||||
GameType = reader.GetString(5),
|
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GamePath = reader.GetString(6)
|
||||
};
|
||||
|
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games.Add(game);
|
||||
}
|
||||
|
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return games;
|
||||
}
|
||||
|
||||
// public static int NumOfGames()
|
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// {
|
||||
// using (var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite"))
|
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// {
|
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// connection.Open();
|
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//
|
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// var command = connection.CreateCommand();
|
||||
// command.CommandText = @"SELECT COUNT(*) from Games";
|
||||
//
|
||||
// using (var reader = command.ExecuteReader())
|
||||
// {
|
||||
// while (reader.Read())
|
||||
// {
|
||||
// return reader.GetInt32(0);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return 0;
|
||||
// }
|
||||
|
||||
public static Game GetGameById(int gameId)
|
||||
{
|
||||
using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
|
||||
connection.Open();
|
||||
|
||||
var command = connection.CreateCommand();
|
||||
command.CommandText = @"SELECT * FROM Games WHERE GameID = @gameID LIMIT 1";
|
||||
command.Parameters.AddWithValue("@gameID", gameId);
|
||||
using var reader = command.ExecuteReader();
|
||||
if (reader.Read())
|
||||
return new Game
|
||||
{
|
||||
GameId = reader.GetInt32(0),
|
||||
GameName = reader.GetString(1),
|
||||
GameDeveloper = reader.GetString(2),
|
||||
GameReleaseDate = reader.GetString(3),
|
||||
GameGenre = reader.GetString(4),
|
||||
GameType = reader.GetString(5),
|
||||
GamePath = reader.GetString(6)
|
||||
};
|
||||
// Handle the case where no game was found with the specified ID
|
||||
throw new Exception($"No game found with ID {gameId}");
|
||||
}
|
||||
}
|
||||
11
AutumnLauncher.Core/Startup.cs
Normal file
11
AutumnLauncher.Core/Startup.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace AutumnLauncher;
|
||||
|
||||
public class Startup
|
||||
{
|
||||
public void AppStart()
|
||||
{
|
||||
Directory.CreateDirectory(Configuration.DataDir);
|
||||
Directory.CreateDirectory(Configuration.ConfigDir);
|
||||
SqliteData.CreateDatabase();
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
<Application xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
x:Class="AutumnLauncher.App"
|
||||
xmlns:local="using:AutumnLauncher"
|
||||
x:Class="AutumnLauncher.UI.App"
|
||||
xmlns:local="using:AutumnLauncher.UI"
|
||||
RequestedThemeVariant="Default">
|
||||
<!-- "Default" ThemeVariant follows system theme variant. "Dark" or "Light" are other available options. -->
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using AutumnLauncher.ViewModels;
|
||||
using AutumnLauncher.Views;
|
||||
using AutumnLauncher.UI.ViewModels;
|
||||
using AutumnLauncher.UI.Views;
|
||||
|
||||
namespace AutumnLauncher;
|
||||
namespace AutumnLauncher.UI;
|
||||
|
||||
public partial class App : Application
|
||||
{
|
||||
|
Before Width: | Height: | Size: 172 KiB After Width: | Height: | Size: 172 KiB |
@@ -2,7 +2,7 @@
|
||||
using Avalonia.ReactiveUI;
|
||||
using System;
|
||||
|
||||
namespace AutumnLauncher;
|
||||
namespace AutumnLauncher.UI;
|
||||
|
||||
class Program
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Templates;
|
||||
using AutumnLauncher.ViewModels;
|
||||
using AutumnLauncher.UI.ViewModels;
|
||||
|
||||
namespace AutumnLauncher;
|
||||
namespace AutumnLauncher.UI;
|
||||
|
||||
public class ViewLocator : IDataTemplate
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace AutumnLauncher.ViewModels;
|
||||
namespace AutumnLauncher.UI.ViewModels;
|
||||
|
||||
public class MainWindowViewModel : ViewModelBase
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using ReactiveUI;
|
||||
|
||||
namespace AutumnLauncher.ViewModels;
|
||||
namespace AutumnLauncher.UI.ViewModels;
|
||||
|
||||
public class ViewModelBase : ReactiveObject
|
||||
{
|
||||
@@ -1,13 +1,13 @@
|
||||
<Window xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:vm="using:AutumnLauncher.ViewModels"
|
||||
xmlns:vm="using:AutumnLauncher.UI.ViewModels"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="AutumnLauncher.Views.MainWindow"
|
||||
x:Class="AutumnLauncher.UI.Views.MainWindow"
|
||||
x:DataType="vm:MainWindowViewModel"
|
||||
Icon="/Assets/avalonia-logo.ico"
|
||||
Title="AutumnLauncher">
|
||||
Title="AutumnLauncher.UI">
|
||||
|
||||
<Design.DataContext>
|
||||
<!-- This only sets the DataContext for the previewer in an IDE,
|
||||
@@ -1,6 +1,6 @@
|
||||
using Avalonia.Controls;
|
||||
|
||||
namespace AutumnLauncher.Views;
|
||||
namespace AutumnLauncher.UI.Views;
|
||||
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
@@ -3,7 +3,7 @@
|
||||
<!-- This manifest is used on Windows only.
|
||||
Don't remove it as it might cause problems with window transparency and embeded controls.
|
||||
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
|
||||
<assemblyIdentity version="1.0.0.0" name="AutumnLauncher.Desktop"/>
|
||||
<assemblyIdentity version="1.0.0.0" name="AutumnLauncher.UI.Desktop"/>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
@@ -1,6 +1,10 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutumnLauncher", "AutumnLauncher\AutumnLauncher.csproj", "{9A7C9986-943E-48C6-B0F3-96A0BBA925D1}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutumnLauncher.CLI", "AutumnLauncher.CLI\AutumnLauncher.CLI.csproj", "{848D68E5-10A6-4CF4-8B6F-4F3095B3468A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutumnLauncher.Core", "AutumnLauncher.Core\AutumnLauncher.Core.csproj", "{E9919AFD-C95F-4F13-A8FB-62387D56E237}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutumnLauncher.UI", "AutumnLauncher.UI\AutumnLauncher.UI.csproj", "{F9F1C18F-D201-4C43-99DE-D2881F8CA06A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -8,9 +12,17 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9A7C9986-943E-48C6-B0F3-96A0BBA925D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9A7C9986-943E-48C6-B0F3-96A0BBA925D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9A7C9986-943E-48C6-B0F3-96A0BBA925D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9A7C9986-943E-48C6-B0F3-96A0BBA925D1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{848D68E5-10A6-4CF4-8B6F-4F3095B3468A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{848D68E5-10A6-4CF4-8B6F-4F3095B3468A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{848D68E5-10A6-4CF4-8B6F-4F3095B3468A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{848D68E5-10A6-4CF4-8B6F-4F3095B3468A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E9919AFD-C95F-4F13-A8FB-62387D56E237}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E9919AFD-C95F-4F13-A8FB-62387D56E237}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E9919AFD-C95F-4F13-A8FB-62387D56E237}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E9919AFD-C95F-4F13-A8FB-62387D56E237}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F9F1C18F-D201-4C43-99DE-D2881F8CA06A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F9F1C18F-D201-4C43-99DE-D2881F8CA06A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F9F1C18F-D201-4C43-99DE-D2881F8CA06A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F9F1C18F-D201-4C43-99DE-D2881F8CA06A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Reference in New Issue
Block a user