Created the Avalonia MVVM template, split the CLI into Avalonia.UI and Avalonia.Core
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18
AutumnLauncher.CLI/AutumnLauncher.CLI.csproj
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18
AutumnLauncher.CLI/AutumnLauncher.CLI.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.9.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\AutumnLauncher.Core\AutumnLauncher.Core.csproj" />
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</ItemGroup>
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</Project>
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73
AutumnLauncher.CLI/Options.cs
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73
AutumnLauncher.CLI/Options.cs
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using CommandLine;
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namespace AutumnLauncher.CLI;
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// Command-line options for the --run argument
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[Verb("run", HelpText = "Run a game.")]
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public class RunOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game ID.")]
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public int Id { get; set; }
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}
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// Command-line options for the --remove argument
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[Verb("remove", HelpText = "Remove a game.")]
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public class RemoveOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game ID.")]
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public int Id { get; set; }
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}
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// Command-line options for the --list argument
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[Verb("list", HelpText = "List all games.")]
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public class ListOptions
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{
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}
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// Command-line options for the --add argument
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[Verb("add", HelpText = "Add a game.")]
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public class AddOptions
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{
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[Option('n', "name", Required = true, HelpText = "Game name.")]
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public string? Name { get; set; }
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[Option('d', "developer", Required = true, HelpText = "Game developer.")]
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public string? Developer { get; set; }
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[Option('r', "date", Required = true, HelpText = "Release date.")]
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public string? Date { get; set; }
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[Option('g', "genre", Required = true, HelpText = "Game genre.")]
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public string? Genre { get; set; }
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[Option('t', "type", Required = true, HelpText = "Game type.")]
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public string? Type { get; set; }
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[Option('p', "path", Required = true, HelpText = "Game path.")]
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public string? Path { get; set; }
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}
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[Verb("edit", HelpText = "Add a game.")]
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public class EditOptions
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{
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[Option('i', "id", Required = true, HelpText = "Game id.")]
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public int Id { get; set; }
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[Option('n', "name", Required = false, HelpText = "Game name.")]
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public string? Name { get; set; }
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[Option('d', "developer", Required = false, HelpText = "Game developer.")]
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public string? Developer { get; set; }
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[Option('r', "date", Required = false, HelpText = "Release date.")]
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public string? Date { get; set; }
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[Option('g', "genre", Required = false, HelpText = "Game genre.")]
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public string? Genre { get; set; }
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[Option('t', "type", Required = false, HelpText = "Game type.")]
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public string? Type { get; set; }
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[Option('p', "path", Required = false, HelpText = "Game path.")]
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public string? Path { get; set; }
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}
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53
AutumnLauncher.CLI/Program.cs
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53
AutumnLauncher.CLI/Program.cs
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using CommandLine;
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namespace AutumnLauncher.CLI;
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public static class Program
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{
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public static void Main(string[] args)
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{
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// create directory and database if not already created
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Directory.CreateDirectory(Configuration.DataDir);
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Directory.CreateDirectory(Configuration.ConfigDir);
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SqliteData.CreateDatabase();
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Parser.Default.ParseArguments<AddOptions, ListOptions, RunOptions, RemoveOptions, EditOptions>(args)
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.WithParsed<AddOptions>(RunAdd)
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.WithParsed<ListOptions>(RunList)
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.WithParsed<RemoveOptions>(RunRemove)
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.WithParsed<RunOptions>(RunRun)
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.WithParsed<EditOptions>(RunEdit);
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//.WithNotParsed(HandleParseError);
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}
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private static void RunAdd(AddOptions options)
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{
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ControlActions.Add(options.Name, options.Developer, options.Date, options.Genre, options.Type, options.Path);
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}
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private static void RunList(ListOptions options)
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{
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ControlActions.List();
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}
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private static void RunRemove(RemoveOptions options)
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{
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ControlActions.Remove(options.Id);
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}
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private static void RunRun(RunOptions options)
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{
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ControlActions.Run(options.Id);
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}
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private static void RunEdit(EditOptions options)
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{
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ControlActions.Edit(options.Id, options.Name, options.Developer, options.Date, options.Genre, options.Type, options.Path);
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}
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// private static void HandleParseError(IEnumerable<Error> errors)
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// {
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// // Handle command-line argument parsing errors
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// foreach (var error in errors) Console.WriteLine(error.ToString());
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// }
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}
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